wojciech.baranowski@gmail.com
I've always been, somehow driven by broad interests and a curiosity to learn and explore new forms of expression...
...from one angle this quote may attempt to explain it somewhat:
"I think the pieces really work together, because we really let ourselves be influenced by each other. Art influenced story, story influenced art, music influenced story and art – there's a lot of cross-pollination of ideas." She continues that through "a lot of back and forth" between different segments of the development team, "we elevated each other," adding, "I really feel that the whole is greater than the sum of the parts."
Lead writer Jennifer Svedberg-Yen from Clair Obscur: Expedition 33
2D Animations / Motion design
It started when I was 13 and discovered Flash. Soon I was creating first interactive, animated websites, and a year later earning my first money with advertising banners. By 19, I was already working at my first interactive agency, and over the years collaborated with both large advertising agencies and smaller studios specializing in social campaigns. What has always defined my work is attention to detail, rhythm, and a sense of timing that makes animation come alive and fun. Thanks to collaborations with talented designers, my portfolio grew into a strong collection of campaigns — from interactive banners to videos — with over 20 years of experience in the industry, 17 of them as a professional
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Game Development
I loved playing games as young and still play time to time especially in smaller indie games. Game development became the field where all my passions connect and develop. Design.. programming things that build things.. abstractioning.. long term planning.. building vision with visuals, sound and interactions.. I started with Godot and quickly switched to Unity in 2017 and since then have worked on several projects, including publishing my own mobile game, entirely self-made from scratch. What drives me is building modular code, designing interactive mechanics and systems, and focusing on the elements that create atmosphere: gameplay feel, interactive world and audio-visuals
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Sound
One special day a sound happened and became a powerful medium for me. As a DJ I played in clubs across Poland and organized my own events in Sopot, Warsaw, and Kraków. Today I experiment with analog synths, digital devices, loopers, reverbs, and sequencers — exploring improvisation and sound creation in less-popular sonic spaces. This journey recently led to publishing my first improvised abstract-ambient–drone-noise album and next are to come
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SYNERGY!