
A rhythm-based game where the hero, trapped between moving walls, must fight for survival and avoid being crushed. Over time, the concept took on a surprisingly metaphorical character...
This independent project was developed entirely by me for my studio Games From The Loop, including all visual and audio assets
More: #unsqueezable
Download for iPhone from: App Store

A browser-based maze game created for the “Gardłowy Horror” (“Throat Horror”) campaign by Tantum Verde
The hero, Verde, sets out to soothe the sore throats of townsfolk transformed into howling werewolves. His mission: deliver a lozenge to each werewolf before it disappears. Periodically, a blood moon rises, temporarily doubling the challenge
The game featured weekly prizes for top players and ran across two tournament rounds, each lasting around five weeks, attracting thousands of participants

An educational music game for iPads, designed to teach note reading through piano play. Using the device’s built-in microphone, the algorithm analyzes the player’s performance, translating the notes into character movement
The hero jumps across stones placed on a musical staff arranged into melodies
The game includes progression mechanics and a level editor, allowing players to create and practice with their own melodies

A card-based RPG inspired by Slay the Spire, reimagined in a modern setting where players face the invisible hand of capitalism
Three heroes struggle in an uneven battle to preserve their work–life balance while confronting their powerful opponent
More: Steam